文档

Unity Engine

Unity Engine

applicationIdentifier

The application identifier for the currently selected build target.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static string applicationIdentifier { get; set; }

Remarks

Currently supported by Android, iOS, tvOS and macOS. Changing this only sets the identifier for the currently active platform. Use PlayerSettings.SetApplicationIdentifier and PlayerSettings.GetApplicationIdentifier to set and retrieve it for a specific platform. EditorUserBuildSettings.SwitchActiveBuildTarget can be used to set the active platform while running the editor, but does not work in batch mode. If running the editor from batch mode you can change the active platform by launching it with this argument: '-buildTarget platform'.