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Unity Engine

Unity Engine

SetShowRigidbodies

Should any Rigidbodies be considered by the display filter.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor

SetShowRigidbodies(bool)

Should any Rigidbodies be considered by the display filter.
public static void SetShowRigidbodies(bool show)

Parameters

show

Remarks

Kinematic Rigidbodies can be further filtered by PhysicsVisualizationSettings.SetShowKinematicBodies. Sleeping Rigidbodies can be further filtered by PhysicsVisualizationSettings.SetShowSleepingBodies.
Additional Resources: Rigidbody.

SetShowRigidbodies(FilterWorkflow, bool)

Should any Rigidbodies be considered by the display filter.
警告
Removed. Enum PhysicsVisualizationSettings.FilterWorkflow has been deprecated. Use APIs without this argument instead
public static void SetShowRigidbodies(PhysicsVisualizationSettings.FilterWorkflow filterWorkflow, bool show)

Parameters

filterWorkflow


show

Remarks

Kinematic Rigidbodies can be further filtered by PhysicsVisualizationSettings.SetShowKinematicBodies. Sleeping Rigidbodies can be further filtered by PhysicsVisualizationSettings.SetShowSleepingBodies.
Additional Resources: Rigidbody.