Initialize()
Initializes the EditorConnection.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEditor.Networking.PlayerConnection
- Assembly: UnityEditor
public void Initialize()
Remarks
Starts listening for Players. If all the Players disconnect, the socket gets cleaned up, so you need to reinitialize the socket if you expect more connections.