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Unity Engine

Unity Engine

SetDefaultReferences(string[], Object[])

Sets default references for this MonoScript.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public void SetDefaultReferences(string[] name, Object[] target)

Parameters

An array of names of public fields in the imported MonoScript. The type of each field must be derived from Object.

target

An array of objects to use as default values. The size of the array must match the size of the names array. The array can include null values.

Remarks

When the Unity Editor instantiates this MonoScript, it uses the default values to populate the named fields. Additional Resources: MonoImporter.GetDefaultReference.

Examples

using UnityEngine;using UnityEditor;class Example{ [MenuItem("Examples/Set Default References")] public static void SetDefaultReferences() { var assetPath = "Assets/MyMonoBehaviour.cs"; var monoImporter = AssetImporter.GetAtPath(assetPath) as MonoImporter; var gameObject = AssetDatabase.LoadAssetAtPath<GameObject>(AssetDatabase.GUIDToAssetPath(AssetDatabase.FindAssets("Cube")[0])); var material = AssetDatabase.LoadAssetAtPath<Material>(AssetDatabase.GUIDToAssetPath(AssetDatabase.FindAssets("defaultMat")[0])); var names = new string[] {"MyGameObject", "MyMaterial"}; var values = new Object[] {gameObject, material}; monoImporter.SetDefaultReferences(names, values); monoImporter.SaveAndReimport(); }}