文档

Unity Engine

Unity Engine

X8

Humanoid Oversampling samples at 8 times the sampling rate found in the imported file.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor
X8 = 8

Remarks

Be careful, this could lead to a large output file. To be used only with very fast Humanoid motions.