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Unity Engine

Unity Engine

antiAliasingSamples

The kernel width the lightmapper uses when sampling a lightmap texel.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public int antiAliasingSamples { get; set; }

Remarks

The kernel width the lightmapper uses when sampling a lightmap texel. This is the square root of LightmapParameters.AntiAliasingSamples.