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Unity Engine

Unity Engine

SynchronizeReflectionProbes()

Synchronize the baked data with the actual components and rendering settings.
阅读时间1 分钟最后更新于 1 个月前

Definition

public virtual void SynchronizeReflectionProbes()

Remarks

This implementation does nothing.
Override this method in your own implementation to synchronize the baked data with the components in your ScriptableBakedReflectionSystem. See IScriptableBakedReflectionSystem.