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Unity Engine

Unity Engine

stateHashes

The hashes of the current baked state of the ScriptableBakedReflectionSystem.
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Definition

public Hash128[] stateHashes { get; protected set; }

Remarks

An array of Hash128 values representing the files to keep in the GI Cache.
Set this property in your implementation at the end of the baking process. See IScriptableBakedReflectionSystem.