StandaloneOSX
Build a macOS standalone. To specify which architecture to use (Intel, ARM or Universal), please use PlayerSettings.SetArchitecture.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor
StandaloneOSX = 2
Remarks
Additional Resources: BuildPipeline.BuildPlayer.