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Unity Engine

Unity Engine

StandaloneOSX

Build a macOS standalone. To specify which architecture to use (Intel, ARM or Universal), please use PlayerSettings.SetArchitecture.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor
StandaloneOSX = 2

Remarks

Additional Resources: BuildPipeline.BuildPlayer.