文档

Unity Engine

Unity Engine

AllowDebugging

Allow script debuggers to attach to the Player remotely. You can debug your scripts only if you use BuildOptions.Development.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor
AllowDebugging = 512

Remarks

Additional Resources: BuildPipeline.BuildPlayer.