CompilePlayerScripts(ScriptCompilationSettings, string)
Compiles user scripts into one or more assemblies.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEditor.Build.Player
- Assembly: UnityEditor
public static ScriptCompilationResult CompilePlayerScripts(ScriptCompilationSettings input, string outputFolder)
Parameters
Returns
Type | Description |
|---|---|
| ScriptCompilationResult |
Remarks
Internal use only. See PlayerBuildInterface.