OnPostprocessBuild(BuildReport)
Implement this function to receive a callback after the build is complete.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEditor.Build
- Assembly: UnityEditor
void OnPostprocessBuild(BuildReport report)
Parameters
A BuildReport containing information about the build, such as the target platform and output path.
Remarks
This method is replaced by IPostprocessBuildWithContext.OnPostprocessBuild, which works for AssetBundle builds as well. This callback is invoked during Player builds, but not during AssetBundle builds. If the build stops early, due to a failure or cancellation, then the callback is not invoked.
Additional Resources: BuildPipeline.BuildPlayer, IPreprocessBuildWithReport
Examples
using UnityEditor;using UnityEditor.Build;using UnityEditor.Build.Reporting;using UnityEngine;class MyCustomBuildProcessor : IPostprocessBuildWithReport{ public int callbackOrder { get { return 0; } } public void OnPostprocessBuild(BuildReport report) { Debug.Log("MyCustomBuildProcessor.OnPostprocessBuild for target " + report.summary.platform + " at path " + report.summary.outputPath); }}