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Unity Engine

Unity Engine

DeleteAssets(string[], List<string>)

Lets you delete multiple assets or folders at once with performance benefits under version control.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static bool DeleteAssets(string[] paths, List<string> outFailedPaths)

Parameters

Project relative paths of the assets or folders to be deleted.

outFailedPaths

Project relative paths which could not be deleted.

Returns

Type

Description

boolReturns true if all assets in paths have successfully been deleted, false if any of the specified paths don't exist or couldn't be removed.

Remarks

Paths should be relative to the project folder, for example: "Assets/MyTextures/hello.png"
This should be used instead of AssetDatabase.DeleteAsset for performance reasons when opearating on many assets at once with active version control integration.
Note that the speedup will only be present when using Asset Database v2.