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Unity Engine

Unity Engine

BindAll(GameObject, bool)

Adds bindings for all of target 's properties, and also for all the target 's children if recursive is true.
阅读时间1 分钟最后更新于 1 个月前

Definition

public void BindAll(GameObject target, bool recursive)

Parameters

GameObjectRecorder.root or any of its children.

recursive

Binds also all the target's children properties when set to
true
.