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Unity Engine

Unity Engine

AddPropertyModification(EditorCurveBinding, PropertyModification, bool)

Marks a property as currently being animated.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static void AddPropertyModification(EditorCurveBinding binding, PropertyModification modification, bool keepPrefabOverride)

Parameters

Description of the animation clip curve being modified.

Object property being modified.

keepPrefabOverride

Indicates whether to retain modifications when the targeted object is an instance of a Prefab.

Remarks

This method uses the animation recording system to add a property to the Animation mode snapshot. A property is added when the user modifies its value through scripting, in the Inspector window, and so on.