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Unity Engine

Unity Engine

FillUVs(IEnumerable<Geometry>, TextureAtlas)

Fill the UVs of the geometry using the provided texture atlas.
阅读时间1 分钟最后更新于 1 个月前

Definition

public static void FillUVs(IEnumerable<VectorUtils.Geometry> geoms, VectorUtils.TextureAtlas texAtlas)

Parameters

The geometry that will have its UVs filled

texAtlas

The texture atlas used for the UV generation