Android
Includes information about the concepts, requirements, settings among other essential details required to develop Unity applications on Android platform.
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Access information on developing Unity applications on the Android platform.
The following sections cover the key concepts, tools, and workflows to help you develop and publish Android applications.
Topic | Description |
|---|---|
| Introducing Android | Introduces key concepts and workflows that are useful to understand before you begin to develop a Unity application for Android. |
| Getting started with Android | Explains how to set up a project for Android development and introduces Android-specific tools and settings. |
| Developing for Android | Contains Android-specific development information on topics such as input, asset management, and debugging. |
| Building and delivering for Android | Explains how to build and publish an Android application. |
Additional resources and examples
- 📖 E-Book:Optimize your game performance for mobile, XR, and Web in Unity
- 📖 E-Book:Introduction to the Universal Render Pipeline for advanced Unity creators
- 📖 E-Book:Create popular shaders and visual effects with the Universal Render Pipeline
- 📖 E-Book:Ultimate guide to profiling Unity games
- 📝 How-to guide:How to run automated tests for your games with the Unity Test Framework
- 📝 How-to guide:Tools for profiling and debugging
- 📝 How-to guide:Mobile optimization tips for technical artists - Part 1
- 📝 How-to guide:Mobile optimization tips for technical artists - Part 2
- ⚙️ Sample project:Dragon Crashers - UI Toolkit sample project
- ⚙️ Sample project:Gem Hunter Match - 2D sample project
- ⚙️ Sample project:Happy Harvest - 2D sample project
- 📚 Documentation:Accessibility