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Unity Engine

Unity Engine

streamingMipmapUploadCount

How many times has a Texture been uploaded due to Texture mipmap streaming.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static ulong streamingMipmapUploadCount { get; }

Remarks

Each time the streaming system decides that a different mipmap level should be loaded for a Texture, a new read and upload is scheduled. This counts how many uploads has happened since the game started running.