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Unity Engine

Unity Engine

GenerateAllMips

Can be used with Texture constructors that take a mip count to indicate that all mips should be generated. The value of this field is -1.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static readonly int GenerateAllMips