treeMaximumFullLODCount
Maximum number of trees rendered at full LOD.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.TerrainModule
public int treeMaximumFullLODCount { get; set; }
Remarks
This is an easy setting to prevent too many trees being rendered at too high resolution in dense forests. Since there will be no fade if treeMaximumFullLODCount is exceeded you should tweak the treeBillboardDistance to not include unnecessary trees that are not being seen but, still rendered.
Examples
using UnityEngine;public class Example : MonoBehaviour{ void Start() { Terrain.activeTerrain.treeMaximumFullLODCount = 200; }}