SetConnectivityDirty()
Marks the current connectivity status as invalid.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.TerrainModule
public static void SetConnectivityDirty()
Remarks
Use this method after adding / removing terrain tiles to inform the terrain that the connectivity needs to be rebuilt.