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Unity Engine

Unity Engine

OnStateMove

Invoked during the Animator Root Motion pass. Implement this message to modify the result of the animation root motion on a state by state basis.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AnimationModule

OnStateMove(Animator, AnimatorStateInfo, int)

Invoked during the Animator Root Motion pass. Implement this message to modify the result of the animation root motion on a state by state basis.
public virtual void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)

Parameters

animator

The Animator evaluating this state machine.


layerIndex

The current layer being evaluated.

Remarks

OnStateMove is invoked every frame for the currently evaluated state, as well the next state and the interrupted state if applicable.
It will be invoked after MonoBehaviour.OnAnimatorMove().
Note: OnAnimatorMove may be invoked multiple times on the same state if that state is synchronized on multiple layers.

OnStateMove(Animator, AnimatorStateInfo, int, AnimatorControllerPlayable)

Invoked during the Animator Root Motion pass. Implement this message to modify the result of the animation root motion on a state by state basis.
public virtual void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller)

Parameters

animator

The Animator evaluating this state machine.


layerIndex

The current layer being evaluated.

Remarks

OnStateMove is invoked every frame for the currently evaluated state, as well the next state and the interrupted state if applicable.
It will be invoked after MonoBehaviour.OnAnimatorMove().
Note: OnAnimatorMove may be invoked multiple times on the same state if that state is synchronized on multiple layers.