bindTextureMS
If true and RenderTexture.antiAliasing is greater than 1, the render texture will not be resolved by default. Use this if the render texture needs to be bound as a multisampled texture in a shader.
阅读时间1 分钟最后更新于 23 天前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public bool bindTextureMS { get; set; }