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Unity Engine

Unity Engine

SetComputeVectorParam

Adds a command to set a vector parameter on a ComputeShader.
阅读时间1 分钟最后更新于 1 个月前

Definition

SetComputeVectorParam(ComputeShader, int, Vector4)

Adds a command to set a vector parameter on a ComputeShader.
public void SetComputeVectorParam(ComputeShader computeShader, int nameID, Vector4 val)

Parameters

computeShader

ComputeShader to set parameter for.

nameID

Property name ID. Use Shader.PropertyToID to get this ID.

Value to set.

Remarks

Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in the passed ComputeShader.

SetComputeVectorParam(ComputeShader, string, Vector4)

Adds a command to set a vector parameter on a ComputeShader.
public void SetComputeVectorParam(ComputeShader computeShader, string name, Vector4 val)

Parameters

computeShader

ComputeShader to set parameter for.

name

Name of the variable in shader code.

Value to set.

Remarks

Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in the passed ComputeShader.