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Unity Engine

Unity Engine

GetTotalUnusedReservedMemoryLong()

Unity allocates memory in pools for usage when unity needs to allocate memory. This function returns the amount of unused memory in these pools.
阅读时间1 分钟最后更新于 1 个月前

Definition

public static long GetTotalUnusedReservedMemoryLong()

Returns

Type

Description

longThe amount of unused memory in the reserved pools. This returns 0 if the Profiler is not available.

Examples

using UnityEngine;using UnityEngine.Profiling;public class Example : MonoBehaviour{ void Update() { Debug.Log("Total Reserved memory by Unity: " + Profiler.GetTotalReservedMemoryLong() + "Bytes"); Debug.Log("- Allocated memory by Unity: " + Profiler.GetTotalAllocatedMemoryLong() + "Bytes"); Debug.Log("- Reserved but not allocated: " + Profiler.GetTotalUnusedReservedMemoryLong() + "Bytes"); }}