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Unity Engine


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Unity Engine


Save()

Saves all modified preferences.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static void Save()

Remarks

Unity saves preferences automatically during OnApplicationQuit(). On the Universal Windows Platform, Unity writes preferences during application suspend. For information on the storage location, see PlayerPrefs.
Note: Since writing the PlayerPrefs can cause hiccups, it is recommended to not call this function during gameplay.