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Unity Engine

Unity Engine

frictionCombine

Determines how the effective friction is calculated when two Collider2D come into contact.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public PhysicsMaterialCombine2D frictionCombine { get; set; }

Remarks

Default to PhysicsMaterialCombine2D.Mean which allows either Collider2D to reduce friction to zero. For example, anything slides on ice.
Additional Resources: PhysicsMaterialCombine2D