queriesHitTriggers
Do raycasts detect Colliders configured as triggers?
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public static bool queriesHitTriggers { get; set; }
Remarks
A Collider can be set up to act as a trigger which will detect other Colliders entering its volume but won't physically collide with them. Often, it is desirable to avoid detecting trigger Colliders with raycasts because they don't represent solid objects. This property lets you choose whether or not raycasts should detect triggers.
Additional Resources: Collider2D.isTrigger, Physics2D.Raycast.