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Unity Engine


ContactModifyEventCCD

Subscribe to this event to be able to customize the collision response of CCD generated contact pairs.
阅读时间1 分钟最后更新于 22 天前

Definition

  • Type: Event
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public static event Action<PhysicsScene, NativeArray<ModifiableContactPair>> ContactModifyEventCCD

Remarks

Similar to Physics.ContactModifyEvent but dedicated to contact pairs that have been generated by the CCD solver. Each subscriber to this event gets invoked with a physics scene, a native array of contact pairs to process. Each contact pair has modifiable data, like impulses and contact normals that can be changed in order to customize the bounce behavior.
Note: the contact normal in this callback is always inverted. After the callback, physics system inverts it again.