randomSeed
Override the random seed used for the Particle System emission.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public uint randomSeed { get; set; }
Remarks
Setting this will also set ParticleSystem.useAutoRandomSeed to false.