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Unity Engine

Unity Engine

filteringGaussianRadiusIndirect

Specifies the method that the Progressive Lightmapper uses to reduce noise in lightmaps. (Editor only).
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public float filteringGaussianRadiusIndirect { get; set; }

Remarks

Options are None, Automatic, or Advanced.
This setting affects lightmaps generated by the Baked Global Illumination system. It only applies to the the Progressive Lightmapper.
When Unity serializes this LightingSettings object as a Lighting Settings Asset, this property corresponds to the Filtering property in the Lighting Settings Asset Inspector.
Additional Resources: Lighting Settings Asset.