attachedRigidbody
The Rigidbody2D attached to the Joint2D.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public Rigidbody2D attachedRigidbody { get; }
Remarks
Additional Resources: Rigidbody2D.
Examples
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public Vector2 force = Vector2.up; void Start() { // Apply a force to the rigidbody attached to the joint. GetComponent<Joint2D>().attachedRigidbody.AddForce(force); }}