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Unity Engine

Unity Engine

SetInternalAvatarPose(NativeArray<float>)

Converts an avatar pose to a human pose and stores it as the internal human pose inside the human pose handler.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AnimationModule
public void SetInternalAvatarPose(NativeArray<float> avatarPose)

Parameters

The input avatar pose. The avatar pose is expressed as an array of floats. The floats represent the translation and rotation of the joints as local transforms. Each joint local transform is represented by 3 floats for the translation and 4 floats for the rotation (expressed as a quaternion). The joint transform is stored in the array in the same order as the joint paths in the jointPaths parameter used to construct the human pose handler. For example, if the human pose handler was constructed with 20 joint paths, the avatarPose parameter should be an array of 140 floats.

Remarks

If the human pose handler was constructed with a skeleton root transform, this method does nothing.