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Unity Engine

Unity Engine

rotationRateUnbiased

Returns unbiased rotation rate as measured by the device's gyroscope.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.InputLegacyModule
public Vector3 rotationRateUnbiased { get; }

Remarks

The rotation rate is given as a Vector3 representing the speed of rotation around each of the three axes in radians per second. This value has been processed to remove "bias" and give a more accurate measurement. The raw value reported by the gyroscope hardware can be obtained with the Gyroscope.rotationRate property.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public float shakeSpeed; public AudioClip shakeSound; AudioSource audioSource; void Start() { audioSource = GetComponent<AudioSource>(); } void Update() { if (Input.gyro.rotationRateUnbiased.y > shakeSpeed && !audioSource.isPlaying) audioSource.PlayOneShot(shakeSound); }}