CullingGroup.StateChanged
This delegate is used for recieving a callback when a sphere's distance or visibility state has changed.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Delegate
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public delegate void CullingGroup.StateChanged(CullingGroupEvent sphere)
Remarks
onStateChanged.