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Unity Engine

Unity Engine

onStateChanged

Sets the callback that will be called when a sphere's visibility and/or distance state has changed.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public CullingGroup.StateChanged onStateChanged { get; set; }