Rebind()
Rebind all the animated properties and mesh data with the Animator.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.AnimationModule
public void Rebind()
Remarks
This function can be used when you manually change your GameObject hierarchy by script, like combining meshes or swap a complete transform hierarchy.