SampleAnimation(GameObject, float)
Samples an animation at a given time for any animated properties.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.AnimationModule
public void SampleAnimation(GameObject go, float time)
Parameters
Remarks
It is recommended to use the Animation interface instead for performance reasons. This will sample animation at the given time. Any component properties that are animated in the clip will be replaced with the sampled value. Most of the time you want to use Animation.Play instead. SampleAnimation is useful when you need to jump between frames in an unordered way or based on some special input.
Additional Resources: Animation.