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Unity Engine

Unity Engine

legacy

Set to true if the AnimationClip will be used with the Legacy Animation component ( instead of the Animator ).
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AnimationModule
public bool legacy { get; set; }

Examples

using UnityEngine;using System.Collections;public class animFov : MonoBehaviour{ void Start() { AnimationClip fovc = new AnimationClip(); AnimationCurve curve = AnimationCurve.Linear(0.0f, 60.0f, 10.0f, 90.0f); fovc.SetCurve("", typeof(Camera), "field of view", curve); fovc.legacy = true; GetComponent<Animation>().AddClip(fovc, "animfov"); GetComponent<Animation>().Play("animfov"); }}