overrideIgnore
Set this to true in order to enable the NavMeshBuildMarkup.ignoreFromBuild property.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEngine.AI
- Assembly: UnityEngine.AIModule
public bool overrideIgnore { get; set; }
Remarks
In the case when a is used to change only the area type of an object, should be set to so that the property will not have any effect.
NavMeshBuildMarkupoverrideIgnorefalseignoreFromBuildIf none of the objects in a hierarchy are marked with set to then no objects in that hierarchy will be ignored while building the NavMesh.
ignoreFromBuildtrue