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Unity Engine

Unity Engine

AddComponentMenu

Add an item in the Component menu.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Constructor
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

AddComponentMenu(string)

Add an item in the Component menu.
public AddComponentMenu(string menuName)

Parameters

menuName

The path to the component.

Remarks

The script will be placed in the component menu according to menuName. For example, if the menuName is "Rendering/DoSomething" the new menu will be called DoSomething and appear as a child of the Rendering group in the Components menu. If menuName is "" or starts with "/" the component will be hidden from the menu.
Lower order values place the new item higher to the top of the Component menu.

AddComponentMenu(string, int)

Add an item in the Component menu.
public AddComponentMenu(string menuName, int order)

Parameters

menuName

The path to the component.

order

Where in the component menu to add the new item.

Remarks

The script will be placed in the component menu according to menuName. For example, if the menuName is "Rendering/DoSomething" the new menu will be called DoSomething and appear as a child of the Rendering group in the Components menu. If menuName is "" or starts with "/" the component will be hidden from the menu.
Lower order values place the new item higher to the top of the Component menu.