GetPooled(SerializedObject)
Gets an event from the event pool and initializes it with the values provided. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use Dispose() to release them.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEditor.UIElements
- Assembly: UnityEditor
public static SerializedObjectChangeEvent GetPooled(SerializedObject value)
Parameters
The SerializedObject that changed.
Returns
Type | Description |
|---|---|
| SerializedObjectChangeEvent | An initialized event. |