compressionQuality
The quality of the texture after Crunch compresses it. The range is 0 through 100. A higher value means a larger, better-quality texture, but a longer compression time because Crunch needs more time to try different texture encodings.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor
public int compressionQuality { get; set; }
Remarks
This will only affect the default platform setting. Additional Resources: TextureImporterPlatformSettings, TextureCompressionQuality, TextureImporter.SetPlatformTextureSettings.