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Unity Engine

Unity Engine

ApplyModifiedProperties()

Apply property modifications.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public bool ApplyModifiedProperties()

Returns

Type

Description

boolReturns true if any pending property changes were applied to the target objects of the SerializedObject.

Remarks

Each instance of SerializedObject contains a serialized representation of its target objects. Changes applied via the SerializedProperty API are not reflected back to the target objects until this method is called. First Undo information is recorded, then each target object is brought in sync by loading from the SerializedObject's local serialized content.