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Unity Engine

Unity Engine

GetApplicationIdentifier

BuildTargetGroup is marked for deprecation in the future. Use NamedBuildTarget instead.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor

GetApplicationIdentifier(BuildTargetGroup)

BuildTargetGroup is marked for deprecation in the future. Use NamedBuildTarget instead.
警告
Deprecated. Use GetApplicationIdentifier(NamedBuildTarget buildTarget) instead
public static string GetApplicationIdentifier(BuildTargetGroup targetGroup)

Parameters

targetGroup

Returns

Type

Description

string

GetApplicationIdentifier(NamedBuildTarget)

Get the application identifier for the specified platform.
public static string GetApplicationIdentifier(NamedBuildTarget buildTarget)

Parameters

Returns

Type

Description

stringReturns the application identifier associated with a NamedBuildTarget.

Remarks

The location of the application identifier in the build output depends on the platform build target. On iOS, tvOS and Mac OS X platforms, the identifier is written to the 'CFBundleIdentifier' field in the info.plist file. This file is created and placed in the build output folder when the Unity project is built. Additionally, on Mac OS X, the bundle identifier can be found in the info.plist file in the final .app file, after finishing the Xcode build process. On Android the identifier is saved to the 'package' field in the AndroidManifest.xml file.