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Unity Engine


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Unity Engine


ConfigureClipFromMask(AvatarMask)

Copy the mask settings from an AvatarMask to the clip configuration.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public void ConfigureClipFromMask(AvatarMask mask)

Parameters

AvatarMask from which the mask settings will be imported.

Remarks

When writing an AssetPostprocessor, use this method to copy an AvatarMask to your clip configuration.

Examples

using UnityEditor;using UnityEngine;public class CopyAvatarMask : AssetPostprocessor{ void OnPreprocessAnimation() { var modelImporter = assetImporter as ModelImporter; //Create a new AvatarMask to edit the mask var mask = new AvatarMask(); var clips = modelImporter.clipAnimations; //Acquire the mask from the clip clips[0].ConfigureMaskFromClip(ref mask); //Filter out the first non-root (0) bone mask.SetTransformActive(1, false); //Apply the mask back to the clip clips[0].ConfigureClipFromMask(mask); //Apply the clips back to the ModelImporter modelImporter.clipAnimations = clips; //Destroy the AvatarMask since we're not using it anymore Object.DestroyImmediate(mask); }}