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Unity Engine

Unity Engine

DrawSelectionFrame(int, Vector3, Quaternion, float, EventType)

Creates a square at a position and rotation with a specified size.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static void DrawSelectionFrame(int controlID, Vector3 position, Quaternion rotation, float size, EventType eventType)

Parameters

controlID

The control ID for the handle.

position

The position of the handle in the space of Handles.matrix.

rotation

The rotation of the handle in the space of Handles.matrix.

size

The size of the handle in the space of Handles.matrix. Use HandleUtility.GetHandleSize if you want a constant screen space size.

eventType

The type of event for the handle to act on. You can only use this function with EventType.Repaint.