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Unity Engine


spritePackerPaddingPower

Power of 2 value to add a boundary (padding) to Sprites packed to the Atlas (Legacy Sprite Packer).
阅读时间1 分钟最后更新于 24 天前

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static int spritePackerPaddingPower { get; set; }