internalName
Internal name used to load the built Scene from an asset bundle.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEditor.Build.Content
- Assembly: UnityEditor
public string internalName { get; set; }
Remarks
Internal names are used for loading to avoid collision if Scenes with similar file names are added to the same AssetBundle. Internal use only. See SceneLoadInfo.