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Unity Engine

Unity Engine

IsValidFolder(string)

Given a path to a folder, returns true if it exists, false otherwise.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static bool IsValidFolder(string path)

Parameters

path

Project relative path to the folder.

Returns

Type

Description

boolReturns true if the folder exists.

Remarks

The given path is relative to the project folder.

Examples

using System.Collections.Generic;using UnityEngine;using UnityEditor;public class AssetDatabaseExamples : MonoBehaviour{ [MenuItem("AssetDatabase/Create Folder Structure")] static void CreateFolderStructure() { var folderList = new List<string> { "Animations", "Textures", "Materials", "Prefabs", "Resources", "Scripts" }; //Check if folder exists with IsValidFolder if it doesn't create it foreach (var folder in folderList) { if (AssetDatabase.IsValidFolder($"Assets/{folder}")) continue; AssetDatabase.CreateFolder("Assets", folder); } }}